Wednesday, October 29, 2014

Critical Fumbles - Against All Odds

What is it with dice? They are mean, capricious and have minds of their own.

The odds of a critical fumble showing up are 1 in 18. Last week, I rolled three in a row. odds of that? 5832 to 1 against...

Need to wait a long time to see that happen again? No. Charlie did it 2 days ago.

What is going on here?

Monday, October 27, 2014

Another Childhood Game

This time, we visited the 100 Acre Wood.

The three attributes are:

1) finding heffalumps 2) subdiung heffalumps and 3) finding where they had hidden Winnie the Pooh's honey.

On 3), you roll 1d6 to see how may jars you have found.

Critical fumbles: on 1) you go to sleep and a new friend of Pooh has to be chosen; on 2) you get lost while searching for where the heffalump has hidden the honey and have to start out again and on 3) you get scared off by the heffalump and have to start out again

Pooh needs 20 jars of honey to feel secure.

Game #2

Now the heffalumps have to steal honey from Pooh - they want to take 20 jars.

The three attributes are:

1) breaking down Pooh's door (a cf means you take a nasty splinter in the rear and a replacement heffalump is needed) 2) you need to stretch your trunk out to steal the honey (roll 1d6 to find out how many jars you can reach) - a cf means you stick your trunk in a mousetrap and a new heffalump is needed 3) you need to hide the jars ( a cf means you drop them all and have to start out again)

Friday, October 24, 2014

More Three Dice Games

Last week while we were out in the car, Charlie, Kamea and I played a game that was very popular in which we rolled up characters with just three attributes: unicycling, jousting and reccovering balance. The idea was to unicycle along a beam over a pool of alligators to meet your opponent in a joust; if the hits were equal, both had to recover balance. If you won three contests, you got to put an attribute up by one point. Critical fumbles were... well, critical.

Today, at the seaside pub with a beer and fish and chips, we played a three dice game in which fairies had to make children believe in them, teach them to fly and then create a good enough 'Mirage' that the pirates could not stop them joining Peter Pan's Lost Boys (and Girls)... It was so popular, I have to participate in Round Two now so that's it for now but I think this could be worth writing up as a free DriveThru pdf :)