Now back to Tunnels & Trolls and a skiiing in the Mountain Kingdom. The challenge is to ski to 12 different mountains, find and solve a clue there, ward off yeti attacks without harming the yetis and make it back to Dobby's palace. The first one back might not necessarily win if they have not solved all the clues.
We have 23 contestants and the mechanics work like this:
- there is a set distance to each mountain
- each contestant can ski a distance equal to the lower of a STR and CON saving roll
- instead of using full attributes, a modifier is given based on the full attribute with a maximum of +10; 2d6 DARO are rolled and the modifier applied
- each clue has a level of difficulty set to find it; the SR is on LK with the modifier for LK added
- each clue has a level of difficulty set to solve it; the SR is on INT
- on each mountain yetis attack; the yetis get different numbers of dice on different mountains, ranging from 2-4 (no DARO); contestants get 2d6 no DARO and may add in a DEX, CHR or SPD modifier to deal with the threat; losing to yetis means a day lost
- critical fumbles on STR relate to ski damage; those on on CON relate to health problems - possible skiiing distance is reduced to just 1d6 after a c/f
- No magic is allowed
The contestants are:
Warrriors: Dworphi, Grawp, Lucky, Mr.Jenkins, Kangaroo Jack, Meaty Mutt, Sir Geoffery de Boyks, Rooney, Bad Boy Bernard Michaux, Minster, Sentinel
Rogues: Chi Chi, Gibby Honeydew
Wizards: House Elf, Souza Fortescue, Donald Neuf-Trump, Cuddles, Nux Fractor, Spontaneous Combustius, Lepacin
Citizens: Shoppy, Pencilvania
Kindreds entered: human, dwarf, elf, hobbit, vampire, minotaur, centaur, kanga-kin, leprechaun
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