I went to a D&D day at Auckland university with Charlie - my character got killed and resurrected in all 3 sessions, as did the whole group. It was good to meet new people and I appreciated the friendliness and the effort put in but...
...there was zero role-playing, mechanical dice rolling and it had about as much to do with T&T-style play as Monopoly!
Then I found this on Google:http://angrydm.com/2014/08/three-shocking-things-you-wont-believe-about-dd-combat/
Not just me then.
I agree very much with the writer in not regarding combat as a separate game and not liking it to be so formulaic and stuck.
It seems to me that 'initiative' is the problem - and what a misnomer :)