"Chain Gang" by Sam Cooke came on the car stereo. It inspired a chain gang game.
The motorway sign read 'Walmsley Road' so Walmsley entered Trollworld.
I had in mind a game of attrition. We rolled Walmsley up with 8 rolls of 3d6, the attributes in strict order.
The dice had a clearer plan that I did - triples came up for CON and he emerged as a wizard who is a CON specialist.
With a rating of 24, the automatic doubles rule made L5 SRs easy. He casr no spells and manned up to every brutality the guards and the warden served up. He won money from inmates taking punches from big dudes.
I think an escape is on the cards...but maybe the dice will determine otherwise.