Fang is in the thick of it, fighting zombies it a house where atrocities have been committed.
Take a look over at http://trollhalla.com/outer-sanctum/members/forum/#cid=4,tid=4809 - why not take a character and join in? It's not a big commitment as the GMs are adept at keeping things moving - it's not every day you get the chance to stand shoulder to shoulder with an original hero!
Sunday, July 28, 2013
Friday, July 26, 2013
Fang the Delectable and the Fellowship of the Vine
I don't think Fang ever became a
superstar but he's a solid adventurer.
STR - 19
WIZ - 15
INT - 16
LK - 25
CON - 20
DEX - 18
CHR - 27
SPD - 14
ADDS - +28
He is L2 and his talents are: 1)
winning people over (+6 on CHR) and 2) getting out of scrapes deus ex
machina +6 on LK
He has, over the years, had many
magic items but has lost them all or given them away and is down to mail
armour, a sabre, a kukri and a set of shurikins.
He never married - he never had time.
Wednesday, July 24, 2013
First Aid Talent - Healing Costs WIZ
We are experimenting with a healing talent at the moment. It
grew out of so many pcs taking a first aid talent, with the question of what
that actually brings with it.
The way we are playing it is as follows –
2. It is not available to wizards or magic-using rogues
3. It heals 1 point of CON per level of saving roll made
4. APs on the saving roll are limited to twice dice roll (to keep on a par with Poor Baby)
5. The healer expends I point of WIZ for each point of Con restored
6. WIZ is recovered just as for magic users
7. The pc must specify the limit to the healing he/she will do before they attempt the healing or they risk death if WIZ goes to zero or below (INT or LK SR could be given at GM’s discretion)
8. To take the talent, at the time of asking the pc must make a L1 SR on WIZ
9. The talent can only be based on the WIZ attribute
10 The talent will not be bestowed on a pc above L1 ( so the pc can elect not to take a talent at the outset and wait to increase WIZ after gaining and spending APs so long as no relevant attribute passes 19)
Tuesday, July 23, 2013
Jailbait - Hero for Hire
A plug for someone else's solo! My son, Charlie, who is 15, has nearly completed his first solo.
When I have played it, I shall write a review here. It's set in Khaboom first and then in its sewers and finally in its maximun security prison.
Watch this space :)
When I have played it, I shall write a review here. It's set in Khaboom first and then in its sewers and finally in its maximun security prison.
Watch this space :)
Sunday, July 21, 2013
Two New Releases from Khaghbboommm Press at DriveThru RPG
The promised 'Kindreds' publication will be available free of charge at Drive Thru on 1 August. It covers dwarves, elves, hobbs, leprechauns and fairies on four continents, linked to four rules settings.
At the same time, on the same day, the GM setting, 'The Labours of Herakles' will be released. This is suitable for a powerful warrior with maybe some chums along to advise. The cost will be $1.99.
There should be flavours to suit every taste!
At the same time, on the same day, the GM setting, 'The Labours of Herakles' will be released. This is suitable for a powerful warrior with maybe some chums along to advise. The cost will be $1.99.
There should be flavours to suit every taste!
Wednesday, July 17, 2013
Kindreds
Just as a heads up -
A while ago, I set out the changes in common kindreds from 5.5 to 7.5 with my preferences added.
With the advent of dT&T, I'm going to set it all out again and ascribe each version of the rules to a continent, using my own Kraken continent, Khaghtch'an, and an additional continent, the Wolf, to go with the Dragon and the Eagle. So, four continents, each with their own flavour of the main kindreds.
I will post at Trollhalla when it is available (for free) at Drive Thru.
A while ago, I set out the changes in common kindreds from 5.5 to 7.5 with my preferences added.
With the advent of dT&T, I'm going to set it all out again and ascribe each version of the rules to a continent, using my own Kraken continent, Khaghtch'an, and an additional continent, the Wolf, to go with the Dragon and the Eagle. So, four continents, each with their own flavour of the main kindreds.
I will post at Trollhalla when it is available (for free) at Drive Thru.
Tuesday, July 16, 2013
Fellowship of the Vine - Part 2
Mensa drank in the scene like a
glutton. He was grateful that his old friends would drop their private lives
for the sake of these children. Looking at the toy that Lavabreath had created
so painstakingly, the horse carved out of wood, the meticulous metal axles
pinned to its wheeled "feet," a tear rolled down his bulbous nose.
How was it that other kindred thought the khzd were beyond feeling?
For instance, Mensa was almost glad that Wolfe would not be among them. For a long time now, Mensa had worried that Wolfe was not his old self. Since losing his inner wolf, Wolfe had lost much of his focus. Mensa feared that could cause his brother to lose his edge in combat. Wolfe had died twice now, and Mensa saw him lose a little of himself each time.
Besides, he would have his hands full keeping Perry alive. Mensa liked the strange half-elf and his propensity to face danger, even though Perry was no warrior. It spoke volumes of the courage of the sissy elf and his loyalty. Mensa was surprised to hear that there was a lady in Perry's life these days; all this time, he thought Perry was gay.
Mensa had been ready to go and fight from the moment Lavabreath had spoken to him, but now he'd taken the pause to pack and stock for the long haul. Armoured in chain and leather, with a khzd half-helm, several pounds of elephant jerky, this newfangled boomerang thing which Hoganbeard gave him (and which Hoganbeard and he had been experimenting - Hoganbeard and Lavabreath loved wood carving as much as Mensa loved working with iron.), a stick of firecracker, his old war shovel (you never knew when you might need a shovel), a banana, two hard-boiled eggs, and one of Brother Yamaha's recorder flutes, as well as “A Fragmentary History of Trollworld” by Thucidotus Vrrash.
For instance, Mensa was almost glad that Wolfe would not be among them. For a long time now, Mensa had worried that Wolfe was not his old self. Since losing his inner wolf, Wolfe had lost much of his focus. Mensa feared that could cause his brother to lose his edge in combat. Wolfe had died twice now, and Mensa saw him lose a little of himself each time.
Besides, he would have his hands full keeping Perry alive. Mensa liked the strange half-elf and his propensity to face danger, even though Perry was no warrior. It spoke volumes of the courage of the sissy elf and his loyalty. Mensa was surprised to hear that there was a lady in Perry's life these days; all this time, he thought Perry was gay.
Mensa had been ready to go and fight from the moment Lavabreath had spoken to him, but now he'd taken the pause to pack and stock for the long haul. Armoured in chain and leather, with a khzd half-helm, several pounds of elephant jerky, this newfangled boomerang thing which Hoganbeard gave him (and which Hoganbeard and he had been experimenting - Hoganbeard and Lavabreath loved wood carving as much as Mensa loved working with iron.), a stick of firecracker, his old war shovel (you never knew when you might need a shovel), a banana, two hard-boiled eggs, and one of Brother Yamaha's recorder flutes, as well as “A Fragmentary History of Trollworld” by Thucidotus Vrrash.
Later that day as the party began
to gather on the parade ground behind the manor, Dr. Marianus came and
tearfully made sure everyone had a first aid kit. He hated to see them go in
harm's way, but he also loathed the people who had killed parents and stolen
their children. He blessed each member of the party. The supply sergeant from the citadel brought out
an abundance of field ration and others of the soldier ranks came to wish them
good luck. Fletch made sure all had plenty of bolts or arrows for their missile
weapons.
Everyone was waiting for Zhahn while Nalki muttered in his own tongue, anxious to be on his way.
Everyone was waiting for Zhahn while Nalki muttered in his own tongue, anxious to be on his way.
Mensa felt
sad for the soldiers with their collars and reigns as he munched a couple of
the tacks to check their flavor. “YUM! Snerg-flavored!!!” The dwarf had found
something he liked better than moss and lichen sandwiches. He also felt sad to
be leaving the new friends he'd made. Mensa was able to work to his best
abilities, and actually was accepted as an equal. Why, he'd even been praised
for his idea of folding the metal to increase its strength AND its flexibility
at the same time. The Far Eastern dwarf, Yamisoto Earwax, had become very
proficient with the twin swords Mensa had made for him.
Yet he
had a feeling that he would learn even more about the khzd on this adventure.
He knew, for instance, that Gristlegrim had his good eye on him, and that they
would meet again someday. (If only Mensa could remember how he knew that he had
been in the god's presence, even after the initial forging of Mensa.)
Because
the khzd had no children of their own (beyond any they carved) the young
innocents were even more precious to khzd than to many of their own
parents. There was an unspoken rule that you NEVER endangered children,
and if Mensa had real blood, it would have boiled at the thought of children
being taken into slavery. Where WERE those guys?
As Mensa waits impatiently for
Zhahn to amble back to the restless group, Rollipoly, the dwarf cook and
baker, brings him a large bag of dwarf rations and dwarf hardtack (which is
REALLY hard). The rest of the dwarves come out to see him off and wish him
well. A crowd, in fact, is gathering, and a lot of the soldier types look
like they might be interested in going along, but the Captain is keeping a
tight rein on them.
Kannish
and Nalki went to Kazgrad on Manor business and predictably stopped on the way
home in one of the less fastidious drinking establishments for a brew and stew.
While they ate at the bar, a big local tough came up and sat down by Kannish.
He ordered a beer, and then made a big show of sniffing it and sniffing all
around. "Why I do believe," he crowed, "I do smell a dirty dog
in here." He looked pointedly at Kannish. The big wolf man shrugged, and
then suddenly sucker punched the bully on his protruding jaw. He knocked the
man straight out cold. Nalki swore softly under his breath, impressed by
Kannish's quickness. He made a mental note not to joke with him. After
looking to make sure the local riff raff was not getting up for a second round,
Kannish drank the bully's drink, and said, "Now he don't gotta smell me
anymore."
As dusk fell and the boozers
returned, Zhanh rushed parade ground, his pack on his shoulders, and quickly
topped up his supplies from the items arrayed. “What are we waiting for?” he
asked tartly. “I hear there’s work to be done!”
Brushing
of the wizard being entirely unaware that it was he who had held up proceedings,
the group moved along down the road, feeling they were strong enough to travel
so near home after dark. They were experienced campers. They travelled
companionably for three hours or so, making good time, happy to be on the road
again even in such grim circumstances. Soon enough, camp was set up and a light
meal had been cooked. Just as everyone had retired to their tents, yawning or
preparing for meditation, a shrill whistle roused them to full alertness. ‘Was
that one of you?’ Perry called anxiously.
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