Wednesday, December 4, 2013

The Sons of Noah

While in Spain, we developed a campaign involving the three sons of Noah (Ham, Shem and Jaepeth). The starting point was Noah needing help finishing the ark because he knew a flood was coming. The twist was that the three boys were were-creatures: a pig, a wolf and a lion respectively).

We rolled for attributes as they were needed - Ham was very clumsy, Shem was stupid and totally devoid of charisma and Jaepeth was very slow. They turned out to have complementary skills and could make up for each others' weaknesses if they worked together but none of them were very lucky (it was tough to make a L1 SR). Swimming would come into it a lot predictably.

I shall write a little on how the game evolved tomorrow...

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