Thursday, December 18, 2014

Fair Play For Delvers

I got this comment:

"That's some puzzle room. There are so many elements to it that I'm baffled before I even get a good start on the puzzle. What is tho object of the room? Are we supposed to find a treasure, find a way out of the room, free the bears? It's hard to solve a puzzle when you have no idea what kind of solution is wanted. Now, if I were part of a party exploring that room, I'd split us up. Send someone to the center of the pool, have someone play an instrument, go look through the window to see what could be seen, investigate the beds and closets, check on the bees--are they flying free or confined in a hive of some sort. Oh, there are plenty of things to do in a room like this."

Ah ha! Fair enough - now, I was given 12 nouns and challenged to make all of them integral to one room. I'm imagining three Level One humans with no magic, no weapons or amour.

I have a sequence in mind but if anything clever or humourous is offered, I throw the script away.

Tomorrow I shall post the results of Mr. Atroll's searches - just the first three moves on  the chessboard.

BTW, attributes get rolled as and when we need them.

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