I’m play testing a solo entitled “Al
Kazar’s Caravan” by a new writer named Tom Pugh. It’s very well presented and
even as a piece of artwork by Liz Danforth (used with her permission).
My first character, an elf wizard, survived
the attack on the caravan by judicious use of the Oh Go Away spell but was
arrested on his return to the city of Kallis-Morr. My second, a human warrior
called Horst Frakenblurter, survived and made it back to far-off Khaboom!
Whereupon I decided to send him into by
sprawling city solo, “Missing Inaction” (fast-paced, the pun was very much
intended). Poor Horst found that his father had gotten into trouble during a
drunken dinner and this resulted in Horst out on his ear in a pig sty…
He decided he was in over his head and so
he slunk off rather than argue for his rights. On the very first saving roll he
was asked for he rolled a critical fumble…
I decided this meant he did not get to try
the following DEX and LK SRs and so he fell on a broken bottle, severing his
vocal chords and losing the ability to speak. Damn!
Next he was picked up by crusty old seaman
who took him to his ship at the docks and then had him tied to the prow as a
figurehead. The boat went down the slipway into the under-city canal network
dug by dwarves, stright towards the very solid rock wall…
His luck held and he was not squashed to
pulp. Enough! There I shall leave poor, speechless Horst until tonight when his
voyage into stormy waters must continue!
See?
He still has his tongue – although the cat may yet get it – but I cannot show
you the ruin done to his throat because miners may be watching and I don’t want
to undermine them.
No comments:
Post a Comment