Tuesday, May 15, 2012

Khazan Campaign Overview


Summary of where we are in the game.

Weslynn Janoum is determined to pursue the thief that took her wagon of wine, but that trail leads up the Khazan River to Castle Greybat–a vampire-dominated outpost that is not technically part of the Empire of Khazan.  The city has been suffering a rash of murders–mostly wizards.  It seems likely that Perry Stroika’s father is one victim of the murders and also Algris Srog’s brother.  Lumlas, not Lumias, is hanging out with Weslynn for lack of anything better to do.  Mensa the Dwarf has decided that following Wulf the Barbarian is a good thing to do, but is hanging back in the background.
After leaving the Watch station, the following things happened.  Weslynn and Lumlas went to the Wine District in the Great Market and spoke to some merchants there.  At first they sounded sympathetic to her plight, but when she mentioned the idea of following the thief to Castle Greybat, they turned hostile and told her to solve her own problems and not bother them.  Clearly they were afraid of something, but not willing to talk about it to Weslynn.  After wasting the morning in the Market, Weslynn and Lumlas headed over to the Grinning Goblin, but her friend, the guard from the gate didn’t show up for the meeting.  Meanwhile, after arranging to meet Weslynn at the Grinning Goblin tavern, Wulf and Gronk went to the docks to find out about travel upriver.  Mensa followed Wulf as far as the Market, but got sidetracked by seeing a lot of Dwarves doing business there.  He had never seen quite so many in his life.  With a little help, he found the gate to Thrindol, entered the Dwarven city and got a good meal at Griselda’s place.  Then he wandered back out into the market and will see Wulf on his way back from the docks, and follow him and Gronk into the Grinning Goblin.  He would still like to talk to a Minotaur, touch him, and find out if he’s real.  He and Gronk may turn out to be kindred spirits.  :)  At the same time, Algris Srog went to the Herome Palace, also known as City Hall to look into the murder records to see if he can learn anything about his missing brother.  Concurrently, Edurin walked back to the docks and talked to his captain about financing the expedition.  Having secured some money, enough to finance the expedition, Edurin tried to make his way to the Grinning Goblin.  Along the way he met a half-elf who asked him if he knew a good place to eat.  He answered in the negative, but told Perry that he was trying to find a place called the Grinning Goblin.  Their search for the tavern took them fairly close to the Herome Palace, and they might encounter Algris in that area.  Algris and Edurin have seen each other in the Watch Station, and both have spoken to Weslynn, so it is logical for them to fall in together if they meet–depends on how Algris plays his next part of the game.  At the same time Zhanh, having been set on his path by a precognitive command from the Wizards Guild wound up in the Grinning Goblin where he encountered Weslynn about to have lunch.
Things that need to be established: what does Algris learn at City Hall?  What does Wulf learn on the docks?  Will Edurin and Perry join them or not?  Will Mensa come into the group?  Where will they sleep that night?

And now, back to our adventure.

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