Saturday, July 6, 2013

The New Spell Book of the Khaboom Wizards' Guild

Get it fro free at  http://rpg.drivethrustuff.com/product/116470/Khaboom-Wizards-Guild-Spell-Books



I think everyone's game will suit a slightly different arrangement. I thought it would take a long time but it didn't. In figuring the WIZ costs, I reckoned on wizards having a staff to cut the cost significantly. I also wanted to save goodies like Hidey Hole and Fly me for a little later. The ones I took from the Codex are the ones I enjoyed playing in the Fellowship game. Some I ditched though because they struck me as the type that could be invented in various forms on the fly.

2 comments:

  1. I can see the logic for the Teacher's Pet spell, but I wish you left it out. Everything else looks fine.

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  2. Mensa was so pleased with himself, showing off his new IQ and learning.

    "What Mark do to make such fuss?" he asked.

    "He published a new book," I told him. "A spell book."

    Mensa looked a little puzzled, but shrugged his shoulders and answered "B-O-O-K."

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