I've been reading through the text on the 6 levels of Andy Holmes' Liche-Lord adventure.
That liche packs a serious punch. Lower down (or higher up the dungeon complex from a surface-dwellers perspective), there are some seriously bad magic users to encounter before getting to Mr Evil.
First, there's a L8 wizard and then it's up to L11.
Now I think that unless I develop careful motivation and character for these wizards, the most likley outcome will be that - given a powerful party of delvers, let's say 6 PCs at L5 - these wizards would kill one or two each before being taken out.
Having a L5 character killed without much of a chance never goes down well, not least because, short of dropping into a friendly transformational solo, building to L5 is not a quick task.
I don't suppose these L8 and 11 wizards are that keen to pop off the old mortal coil as soon as a treasure-frenzied pack of delvers appears either.
I think the players need to be very well equiped and have Plans A-E synchronised before they venture into such danger - Ken's new Outer Sanctum posting on creating magical/bespelled items for dT&T is very apt.
I need to think carefully what the dungeon wizards will do if alerted to the presence of intruders.
There are a lot of spells that an invisible L8 or 11 wizard on home turf could use to savage even an experienced and well-prepared party of L5 delvers.
If I was a L5 wizard, I'd stay at home!
What do reckon? Is it suicide?
No comments:
Post a Comment